


Lexicon
Agency, The: Slang for the bureaucracy of the Hierarchy.
Angst: The negative mental energy that the Shadow(and Spectres)feed upon and use.
Arcanos: One of the supernatural abilities that wraiths possess, allowing them to affect the living and dead.
Arisen: Wraiths who have Transcended.
Artifact: An object in the Underworld that has unusual powers of some sort.
Body Snatcher: A wraith who possess the living.
Boo Job: A premeditated attempt to scare the quick.
Boojum: A nasty critter, usually one of the unidentified denizens of the Tempest.
Byway: A stable path through the Tempest.
Caul, The: The amniotic sac of a wraith's birth into the Shadowlands.
Charon: Founder of the Hierarchy, missing since 1945.(thought to be either Achillies or Abel)
Circle: A group of wraiths, usually engaged upon common business.
Citadel: The central building and stronghold of a Necropolis.
Cohort: A Circle composed of Hierarchy-affiliated wraiths.
Consort: A living person attuned to be used as a host.
Corpus: The "body" of a wraith.
Cult; A unflattering name for one of the countless Heretic sects.
Deathlord: One of the seven wraiths currently ruling the Hierarchy. Each has dominion over the victims
of a certain sort of demise.
Dictum Mortum: Charon's decree forbidding trafficking with mortals.
Domain: Territory held by a wraith or Circle of wraiths.
Doomsday: The day when Oblivion swallows everything; conversely, the day when the Shadowlands and the Skinlands merge.
Doomshade: A Spectre.
Doomslayer: A wraith who specializes in hunting Spectres.
Drone: The shell of a wraith, doomed to endlessly repeat a single task until claimed by Oblivion. Drones have no mind or will.
Enfant: A wraith just reborn into the Underworld.
Far Shores, The The lands across the Tempest, supposedly corresponding to Heaven, Hell and more.
Fetters: Those things that remain in the lands of the living that tie a wraith to her old life.
Freewraith: A wraith who is not actively serving in the military.
Gang: A circle of Renegades.
Guild: One of the supposedly banned organizations of Freewraiths dedicated to the study and use of one of the Arcanoi.
Harrowing: A sleigh-ride through the worst side of a wraith's subconscious, courtesy of his Shadow.
Harvesting: The act of cutting Enfants free from their Caul. Many Harvesters are slavers.
Haunt: A place where the Shroud is thin and the Restless feel at home.
Hierarchy, The: The monolithic bureaucracy of the Dark Kingdom of Iron.
Heretics: Religious fanatics among the dead, though many bizzare religions have sprung up among the Restless.
Hell: Supposedly a place of punishment for wicked souls.
Host: A living person possessed by use of the Arcanos Puppetry.
Isle of Sorrows: The island in the Tempest which the city of Stygia is built upon.
Juice: Pathos.
Legacy: Archiac way of referring to a very powerful fetter.
Legions: The military and police of Stygia. each Legion is overseen by one of the Deathlords
Lemure: A young wraith, recently deceased but no longer an Enfant.
Maelstrom: The terrifying storms that sweep from the mouth of the Void out over into the Shadowlands.
Meat: Mortal flesh.
Mitty: A wraith whose deepest regret is not having lived.
Moleman: Wraiths who claim to have experienced the "tunnel of light".
Necropolis: A city of the dead.
Nihils: Rips in the fabric of the Shadowlands, tearing through the surface reality and exposing the Tempest beneath.
Oblivion: The manifestaion and hunger of entropy, also known to some as the great unmaking. Oblivion is the final fate of all things in the Underworld, save those who Transcend.
Obolus: The Stygian base unit of currency, forged from one soul.
Onyx Tower: Charon's place now abandoned.
Pathos: Pure emotion, which wraiths feed upon and use to power their supernatural abilities.
Plasm: The physical matter of the Underworld.
Projectors: Visitors to the Underworld from the Skinlands.
Quick, The: The living.
 :Reaper: A wraith who removes an Enfant's Caul.
Relic: The memory of an object, made from Plasm.
Renegades: Wraiths who stand opposed to the Hierarchy.
Restless, The: Wraiths in general.
Risen: A wraith who has found a way to reanimate her corpse.
Shadow, The: The darker side of a wraiths personality. The Shadow is selfish, egocentric and sadistic, and directs it's efforts toward destroying all the wraiths loves.
Shadowlands: The ghostly realm just across the Shroud from the lands of the living.
Skinlands, The: The land of the living.
Slumber: The healing sleep that wraiths can indulge in.
Soulfire: Crystals of concetrated Pathos, used in Soulforging.
Spectre: A wraith whose Shadow has achieved permanent dominance. Spectres serve Oblivion.
Stormrunning: Taking a shortcut across the Tempest.
Stygia: The Dark Kingdom of Iron, the largest organization of wraiths in the western world. Also the capital city
of the Hierarchy.
Tempest, The: The great storm of the Underworld, separating the Shadowlands from Stygia and the Far Shores.
Thrall: A wraith who is in the service to another, a slave.
Tithe: The amount of Pathos a wraith draws from his Haunt.
Transcendance: The moment when a wraith reconciles Shadow and Psyche, moving on to his final resting place.
Underworld, The: The realms of the dead, from the Far Shores, to the Shadowlands and including Stygia, the Tempest, the Labyrinth, and the Void.
Veinous Stair: The passage from the heart of Stygia to the Labyrinth.
Void, The The abyss at the heart of the Labyrinth.
Wraith: A ghost, spirit who retains such strong attachments to life that they cannot move on.