Lexicon



 Agency, The: Slang for the bureaucracy of the Hierarchy.
 Angst: The negative mental energy that the Shadow(and Spectres)feed upon and use.
 Arcanos: One of the supernatural abilities that wraiths possess, allowing them to affect the living and dead.
 Arisen: Wraiths who have Transcended.
 Artifact: An object in the Underworld that has unusual powers of some sort.
 Body Snatcher: A wraith who possess the living.
 Boo Job: A premeditated attempt to scare the quick.
 Boojum: A nasty critter, usually one of the unidentified denizens of the Tempest.
 Byway: A stable path through the Tempest.
 Caul, The: The amniotic sac of a wraith's birth into the Shadowlands.
 Charon: Founder of the Hierarchy, missing since 1945.(thought to be either Achillies or Abel)
 Circle: A group of wraiths, usually engaged upon common business.
 Citadel: The central building and stronghold of a Necropolis.
 Cohort: A Circle composed of Hierarchy-affiliated wraiths.
 Consort: A living person attuned to be used as a host.
 Corpus: The "body" of a wraith.
 Cult; A unflattering name for one of the countless Heretic sects.
 Deathlord: One of the seven wraiths currently ruling the Hierarchy. Each has dominion over the victims of a certain sort of demise.
 Dictum Mortum: Charon's decree forbidding trafficking with mortals.
 Domain: Territory held by a wraith or Circle of wraiths.
 Doomsday: The day when Oblivion swallows everything; conversely, the day when the Shadowlands and the Skinlands merge.
 Doomshade: A Spectre.
 Doomslayer: A wraith who specializes in hunting Spectres.
 Drone: The shell of a wraith, doomed to endlessly repeat a single task until claimed by Oblivion. Drones have no mind or will.
 Enfant: A wraith just reborn into the Underworld.
 Far Shores, The The lands across the Tempest, supposedly corresponding to Heaven, Hell and more.
 Fetters: Those things that remain in the lands of the living that tie a wraith to her old life.
 Freewraith: A wraith who is not actively serving in the military.
 Gang: A circle of Renegades.
 Guild: One of the supposedly banned organizations of Freewraiths dedicated to the study and use of one of the Arcanoi.
 Harrowing: A sleigh-ride through the worst side of a wraith's subconscious, courtesy of his Shadow.
 Harvesting: The act of cutting Enfants free from their Caul. Many Harvesters are slavers.
 Haunt: A place where the Shroud is thin and the Restless feel at home.
 Hierarchy, The: The monolithic bureaucracy of the Dark Kingdom of Iron.
 Heretics: Religious fanatics among the dead, though many bizzare religions have sprung up among the Restless.
 Hell: Supposedly a place of punishment for wicked souls.
 Host: A living person possessed by use of the Arcanos Puppetry.
 Isle of Sorrows: The island in the Tempest which the city of Stygia is built upon.
 Juice: Pathos.
 Legacy: Archiac way of referring to a very powerful fetter.
 Legions: The military and police of Stygia. each Legion is overseen by one of the Deathlords
 Lemure: A young wraith, recently deceased but no longer an Enfant.
 Maelstrom: The terrifying storms that sweep from the mouth of the Void out over into the Shadowlands.
 Meat: Mortal flesh.
 Mitty: A wraith whose deepest regret is not having lived.
 Moleman: Wraiths who claim to have experienced the "tunnel of light".
 Necropolis: A city of the dead.
 Nihils: Rips in the fabric of the Shadowlands, tearing through the surface reality and exposing the Tempest beneath.
 Oblivion: The manifestaion and hunger of entropy, also known to some as the great unmaking. Oblivion is the final fate of all things in the Underworld, save those who Transcend.
 Obolus: The Stygian base unit of currency, forged from one soul.
 Onyx Tower: Charon's place now abandoned.
 Pathos: Pure emotion, which wraiths feed upon and use to power their supernatural abilities.
 Plasm: The physical matter of the Underworld.
 Projectors: Visitors to the Underworld from the Skinlands.
 Quick, The: The living.
 :Reaper: A wraith who removes an Enfant's Caul.
 Relic: The memory of an object, made from Plasm.
 Renegades: Wraiths who stand opposed to the Hierarchy.
 Restless, The: Wraiths in general.
 Risen: A wraith who has found a way to reanimate her corpse.
 Shadow, The: The darker side of a wraiths personality. The Shadow is selfish, egocentric and sadistic, and directs it's efforts toward destroying all the wraiths loves.
 Shadowlands: The ghostly realm just across the Shroud from the lands of the living.
 Skinlands, The: The land of the living.
 Slumber: The healing sleep that wraiths can indulge in.
 Soulfire: Crystals of concetrated Pathos, used in Soulforging.
 Spectre: A wraith whose Shadow has achieved permanent dominance. Spectres serve Oblivion.
 Stormrunning: Taking a shortcut across the Tempest.
 Stygia: The Dark Kingdom of Iron, the largest organization of wraiths in the western world. Also the capital city of the Hierarchy.
 Tempest, The: The great storm of the Underworld, separating the Shadowlands from Stygia and the Far Shores.
 Thrall: A wraith who is in the service to another, a slave.
 Tithe: The amount of Pathos a wraith draws from his Haunt.
 Transcendance: The moment when a wraith reconciles Shadow and Psyche, moving on to his final resting place.
 Underworld, The: The realms of the dead, from the Far Shores, to the Shadowlands and including Stygia, the Tempest, the Labyrinth, and the Void.
 Veinous Stair: The passage from the heart of Stygia to the Labyrinth.
 Void, The The abyss at the heart of the Labyrinth.
 Wraith: A ghost, spirit who retains such strong attachments to life that they cannot move on.